13 (natural armor)
75 (10d12 + 10)
40 ft.
Athletics +3, Perception +3, Stealth +4
Bludgeoning, Piercing and Slashing damage
charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
4
+2
The swarm has advantage on Wisdom (Perception) checks that rely on hearing or smell.
The swarm has advantage on all attack rolls against creatures in the swarm's space or within 5 feet of it.
The swarm makes three pouncing bite attacks.
Melee Weapon Attack: +6 to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (4d4) piercing damage, or half that if the swarm has half its hit points or fewer. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.