Swarm of Zombies

Medium Undead, Neutral Evil

Armor Class

8

Hit Points

81 (6d20 + 18)

Speed

20 ft.

Saves

Wis +1

Damage Resistances

bludgeoning, piercing, and slashing damage

Damage Immunities

poison

Condition Immunities

charmed, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned

Senses

darkvision 60 ft.

Languages

understands Common but can't speak

Challenge

5

Proficiency Bonus

+3

Undead Fortitude

If damage reduces the swarm to 0 hit points, it must make a Constitution saving throw with a DC equal to the damage taken, unless the damage is radiant or from a critical hit. On a success, the swarm drops to 1 hit point instead.

Turn Resistance

The swarm has advantage on saving throws against any effect that turns undead.

Actions

Multiattack

The swarm makes three slam attacks

Slam

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 21 (6d6) bludgeoning damage, or half that if the swarm has half its hit points or fewer

Swarm of Zombies

Huge swarm of medium zombies (undead), neutral evil

Armor Class

9

Hit Points

38 (4d12 + 12)

Speed

30 ft.

Saves

Wis +0

Damage Immunities

poison

Condition Immunities

poisoned

Senses

darkvision 60 ft.

Languages

the languages it knew in life

Challenge

2

Sunlight Sensitivity

While in sunlight, the zombie swarm has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Swarm

The zombie swarm can occupy another creature's space and vice versa, and it can move through any opening large enough for a Medium zombie. The zombie swarm can't regain hit points or gain temporary hit points.

Undead Fortitude

If damage reduces the zombie swarm to 0 hit points, it must make a Constitution saving throw with a DC of 1 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie swarm drops to 1 hit point instead.

Actions

Multiattack

The swarm of zombies makes four melee attacks.

Improvised Weapon

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.

Slam

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.