Swashbuckler

Medium humanoid (any race), Any Non-Lawful Alignment

Armor Class

17 (leather armor)

Hit Points

66 (12d8+12)

Speed

walk 30 ft.

Skills

Acrobatics +8, Athletics +5, Persuasion +6

Languages

any one language (usually Common)

Challenge

3

Lightfooted

The swashbuckler can take the Dash or Disengage action as a bonus action on each of its turns.

Suave Defense

While the swashbuckler is wearing light or no armor and wielding no shield, its AC includes its Charisma modifier.

Actions

Multiattack

The swashbuckler makes three attacks: one with a dagger and two with its rapier.

Dagger

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Rapier

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Swashbuckler

Medium humanoid, any alignment

Armor Class

17 (leather armor, suave defense)

Hit Points

66 (12d8 + 12)

Speed

walk 30 ft.

Skills

Acrobatics +8, Athletics +5, Persuasion +6

Languages

any one language (usually Common)

Challenge

3

Proficiency Bonus

+2

Suave Defense

While the swashbuckler is wearing light or no armor and wielding no shield, its AC includes its Charisma modifier.

Actions

Multiattack

The swashbuckler makes one Dagger attack and two Rapier attacks.

Dagger

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Rapier

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Lightfooted (Bonus Action)

The swashbuckler takes the Dash or Disengage action.