17 (leather armor)
66 (12d8+12)
walk 30 ft.
Acrobatics +8, Athletics +5, Persuasion +6
any one language (usually Common)
3
The swashbuckler can take the Dash or Disengage action as a bonus action on each of its turns.
While the swashbuckler is wearing light or no armor and wielding no shield, its AC includes its Charisma modifier.
The swashbuckler makes three attacks: one with a dagger and two with its rapier.
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
17 (leather armor, suave defense)
66 (12d8 + 12)
walk 30 ft.
Acrobatics +8, Athletics +5, Persuasion +6
any one language (usually Common)
3
+2
While the swashbuckler is wearing light or no armor and wielding no shield, its AC includes its Charisma modifier.
The swashbuckler makes one Dagger attack and two Rapier attacks.
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
The swashbuckler takes the Dash or Disengage action.