Sweettooth Horror

Large fiend, Neutral Evil

Armor Class

14

Hit Points

58 (9d10 + 9)

Speed

walk 40 ft.

Damage Vulnerabilities

Bludgeoning

Damage Immunities

Poison

Condition Immunities

Charmed, Exhaustion, Poisoned

Senses

darkvision 60 ft.

Challenge

4

Proficiency Bonus

+2

Caramelization

If the horror takes fire damage, it releases a sweet, mesmerizing scent. Each creature within 30 feet of the horror must succeed on a DC 11 Wisdom saving throw or have the charmed condition. A charmed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Magic Resistance

The horror has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The horror makes one Bite attack and two Candy Cane attacks.

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 10 (3d6) acid damage.

Candy Cane

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. If the target is a Large or smaller creature, the horror can choose to deal no damage; instead, the target has the prone condition, and the horror can pull the target up to 5 feet toward itself.