16 (natural armor)
45 (6d10 + 12)
walk 30 ft., climb 30 ft.
Stealth +7
tremorsense 60 ft.
—
3
The sword spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
While in contact with a web, the sword spider knows the exact location of any other creature in contact with the same web.
The sword spider ignores movement restrictions caused by webbing.
The sword spider makes two foreleg attacks and one bite attack.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.