Sword Wraith Commander

Medium undead, Lawful Evil

Armor Class

18 (breastplate, shield)

Hit Points

127 (15d8+60)

Speed

walk 30 ft.

Skills

Perception +4

Damage Resistances

necrotic; bludgeoning, piercing, slashing from nonmagical attacks

Damage Immunities

poison

Condition Immunities

exhaustion, frightened, poisoned, unconscious

Senses

darkvision 60 ft.

Languages

the languages it knew in life

Challenge

8

Martial Fury

As a bonus action, the sword wraith can make one weapon attack, which deals an extra 9 (2d8) necrotic damage on a hit. If it does so, attack rolls against it have advantage until the start of its next turn.

Turning Defiance

The sword wraith and any other sword wraiths within 30 feet of it have advantage on saving throws against effects that turn undead.

Actions

Multiattack

The sword wraith makes two weapon attacks.

Longsword

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

Longbow

Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Call to Honor (1/Day)

To use this action, the sword wraith must have taken damage during the current combat. If the sword wraith can use this action, it gives itself advantage on attack rolls until the end of its next turn, and 1d4 + 1 sword wraith warrior appear in unoccupied spaces within 30 feet of it. The warriors last until they drop to 0 hit points, and they take their turns immediately after the commander's turn on the same initiative count.

Sword Wraith Commander

Medium undead, typically lawful evil

Armor Class

18 (breastplate, shield)

Hit Points

127 (15d8 + 60)

Speed

walk 30 ft.

Skills

Perception +4

Damage Resistances

necrotic; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities

poison

Condition Immunities

exhaustion, frightened, poisoned, unconscious

Senses

darkvision 60 ft.

Languages

the languages it knew in life

Challenge

8

Proficiency Bonus

+3

Turning Defiance

The commander and any other sword wraiths within 30 feet of it have advantage on saving throws against effects that turn Undead.

Unusual Nature

The commander doesn't require air, food, drink, or sleep.

Actions

Multiattack

The commander makes two Longsword or Longbow attacks.

Longsword

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

Longbow

Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Call to Honor (1/Day)

If the commander has taken damage during this combat, it gives itself advantage on attack rolls until the end of its next turn, and 1d4 + 1 sword wraith warriors appear in unoccupied spaces within 30 feet of it. The warriors last until they drop to 0 hit points, and they take their turns immediately after the commander's turn on the same initiative count.

Martial Fury (Bonus Action)

The commander makes one Longsword or Longbow attack, which deals an extra 9 (2d8) necrotic damage on a hit, and attack rolls against it have advantage until the start of its next turn.