16 (chain shirt, shield)
45 (6d8+18)
walk 30 ft.
necrotic; bludgeoning, piercing, slashing from nonmagical attacks
poison
exhaustion, frightened, poisoned, unconscious
darkvision 60 ft.
the languages it knew in life
3
As a bonus action, the sword wraith can make one weapon attack. If it does so, attack rolls against it have advantage until the start of its next turn.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.
Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
16 (chain shirt, shield)
45 (6d8 + 18)
walk 30 ft.
necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
poison
exhaustion, frightened, poisoned, unconscious
darkvision 60 ft.
the languages it knew in life
3
+2
The warrior doesn't require air, food, drink, or sleep.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.
Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
The warrior makes one Battleaxe or Longbow attack, and attack rolls against it have advantage until the start of its next turn.