Sword Wraith Warrior

Medium undead, Lawful Evil

Armor Class

16 (chain shirt, shield)

Hit Points

45 (6d8+18)

Speed

walk 30 ft.

Damage Resistances

necrotic; bludgeoning, piercing, slashing from nonmagical attacks

Damage Immunities

poison

Condition Immunities

exhaustion, frightened, poisoned, unconscious

Senses

darkvision 60 ft.

Languages

the languages it knew in life

Challenge

3

Martial Fury

As a bonus action, the sword wraith can make one weapon attack. If it does so, attack rolls against it have advantage until the start of its next turn.

Actions

Longsword

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

Longbow

Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Sword Wraith Warrior

Medium undead, typically lawful evil

Armor Class

16 (chain shirt, shield)

Hit Points

45 (6d8 + 18)

Speed

walk 30 ft.

Damage Resistances

necrotic; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities

poison

Condition Immunities

exhaustion, frightened, poisoned, unconscious

Senses

darkvision 60 ft.

Languages

the languages it knew in life

Challenge

3

Proficiency Bonus

+2

Unusual Nature

The warrior doesn't require air, food, drink, or sleep.

Actions

Battleaxe

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

Longbow

Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Martial Fury (Bonus Action)

The warrior makes one Battleaxe or Longbow attack, and attack rolls against it have advantage until the start of its next turn.