13
27 (5d8 + 5)
30 ft., fly 50 ft.
Perception +3
Sylvan, Common, Primordial
1
The sylph's innate spellcasting ability is Wisdom (spell save DC 13). The sylph can innately cast the following spells, requiring no components. • At will: invisibility • 1/Day: conjure minor elemental (air)
The sylph has advantage on saving throws against spells and other magical effects.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) force damage and target must make a DC 13 Strength saving throw or fall prone.