Sylph

Medium neutral good, Monsters of Feyland,

Armor Class

13

Hit Points

27 (5d8 + 5)

Speed

30 ft., fly 50 ft.

Skills

Perception +3

Languages

Sylvan, Common, Primordial

Challenge

1

Innate Spellcasting

The sylph's innate spellcasting ability is Wisdom (spell save DC 13). The sylph can innately cast the following spells, requiring no components. • At will: invisibility • 1/Day: conjure minor elemental (air)

Magic Resistance

The sylph has advantage on saving throws against spells and other magical effects.

Actions

Beat Wings

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) force damage and target must make a DC 13 Strength saving throw or fall prone.