17 (+1 leather armor)
60 (8d8 + 24)
35 ft.
Deception +7, Perception +6, Persuasion +7, Sleight of Hand +8, Stealth +8
darkvision 60 ft.
Common, Sylvan, Elvish
6
On each of its turns, the sylvan spy can use a bonus action to take the Dash, Disengage, or Hide action.
The sylvan spy's innate spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no components • At will: dancing lights, message, minor illusion • 3/Day each: charm person, disguise self, knock, spider climb • 1/Day each: fog cloud, silence
The sylvan spy has advantage on saving throws against spells and other magical effects.
Once per turn, the sylvan spy deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the sylvan spy that isn't incapacitated and the sylvan spy doesn't have disadvantage on the attack roll.
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 10 (1d4 + 8) piercing damage plus 10 (3d6) poison damage.