15 (natural armor)
78 (12d8+24)
30 ft., climb 30 ft.
Dex +7, Wis +5
Acrobatics +7, Perception +8, Stealth +10, Survival +5
bludgeoning, piercing
fire
Common, Druidic, Elvish, Sylvan
8
On each of its turns, the stalker can use a bonus action to take the Dash, Disengage, or Hide action.
The stalker deals an extra 9 (2d8) damage when it hits with a ranged weapon attack (included in the attack). Additionally, its ranged attacks ignore half cover and threequarters cover.
When the stalker is hidden from a creature, making a ranged weapon attack doesn't reveal its position.
The stalker makes three ranged attacks.
Ranged Weapon Attack: +7 to hit, range 1 50/600 ft., one target Hit: 17 (3d8+4) piercing damage.