14 (natural armor)
95 (10d8+50)
walk 30 ft.
Intimidation +2, Perception +2
fire, poison
darkvision 60 ft.
Abyssal, Common, Orc
5
As a bonus action, the tanarukk can move up to its speed toward a hostile creature that it can see.
The tanarukk has advantage on saving throws against spells and other magical effects.
The tanarukk makes two attacks: one with its bite and one with its greatsword.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
14 (natural armor)
95 (10d8 + 50)
walk 30 ft.
Intimidation +2, Perception +2
fire, poison
darkvision 60 ft.
Abyssal, Common, plus any one language
5
+3
The tanarukk has advantage on saving throws against spells and other magical effects.
The tanarukk makes one Bite attack and one Greatsword attack.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
The tanarukk moves up to its speed toward an enemy that it can see.