Tanarukk

Medium fiend (demon, orc), Chaotic Evil

Armor Class

14 (natural armor)

Hit Points

95 (10d8+50)

Speed

walk 30 ft.

Skills

Intimidation +2, Perception +2

Damage Resistances

fire, poison

Senses

darkvision 60 ft.

Languages

Abyssal, Common, Orc

Challenge

5

Aggressive

As a bonus action, the tanarukk can move up to its speed toward a hostile creature that it can see.

Magic Resistance

The tanarukk has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The tanarukk makes two attacks: one with its bite and one with its greatsword.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Greatsword

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Tanarukk

Medium fiend (demon), typically chaotic evil

Armor Class

14 (natural armor)

Hit Points

95 (10d8 + 50)

Speed

walk 30 ft.

Skills

Intimidation +2, Perception +2

Damage Resistances

fire, poison

Senses

darkvision 60 ft.

Languages

Abyssal, Common, plus any one language

Challenge

5

Proficiency Bonus

+3

Magic Resistance

The tanarukk has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The tanarukk makes one Bite attack and one Greatsword attack.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Greatsword

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Aggressive (Bonus Action)

The tanarukk moves up to its speed toward an enemy that it can see.