Taryon Darrington

Medium humanoid (human),

Armor Class

15 (+1 breastplate)

Hit Points

127 (15d8 + 30 + 30)

Speed

walk 40 ft., fly 50 ft. (with broom of flying)

Saves

Con +7, Int +9

Skills

Arcana +9, History +9, Perception +4, Survival +4

Damage Resistances

acid, poison

Condition Immunities

poisoned

Languages

Common, Draconic, Gnomish, Sylvan, Undercommon

Challenge

9

Proficiency Bonus

+4

Alchemical Defense

Tary's experimental concoctions have granted him resistance to acid and poison damage, and immunity to the poisoned condition.

Doty

Doty moves and acts on Tary's turn, and Tary can use a bonus action to command him to use the Dash, Dodge, Disengage, or Attack action. He can also command him to Attack as part of his Multitask action (see below). Doty can take only one action on each of Tary's turns.

Focused

Tary has advantage on Constitution saving throws made to maintain concentration on spells.

Special Equipment

Tary wears a helm of brilliance, a robe of useful items, and a ring of the ram. He carries a rod of mercurial form (see page 197), as well as a bag of holding, 1d4 + 4 beads of force, a broom of flying, and a chime of opening.

Spellcasting

Tary is a 15th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). He has the following spells prepared: • Cantrips (at will): mending, prestidigitation, ray of frost (3d8) • 1st level (4 slots): detect magic, heroism, identify, shield • 2nd level (3 slots): alter self, branding smite, see invisibility, warding bond • 3rd level (3 slots): dispel magic, fly, haste, magic circle, revivify • 4th level (2 slots): banishment, fabricate, fire shield

Toughness

Tary has an additional 30 hit points.

Actions

Multitask

Tary makes two weapon attacks or casts a spell with a casting time of 1 action, and can also command Doty to use his Empowered Fist or Repair action.

Mercurial Longsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d10 + 1) slashing damage.

Bead of Force

Tary throws a bead of force up to 60 feet. Each creature within a 10-foot radius of where the bead landed must succeed on a DC 15 Dexterity saving throw or take 12 (5d4) force damage. A sphere of transparent force then encloses the area for 1 minute. A creature that fails the save and is completely within the area is trapped inside the sphere.