19 (robe of the archmagi)
210 (28d8 + 84)
30 ft.
wis +7, cha +12, int +12
persuasion +12, arcana +18, history +12
charmed, frightened
Abyssal, Celestial, Common, Draconic, Elvish, Infernal, Sylvan
19
+6
Tasha wears a Robe of the Archmagi.
If Tasha fails a saving throw, she can choose to succeed instead.
Tasha has advantage on saving throws against spells and other magical effects. (This trait is bestowed by her Robe of the Archmagi.)
Tasha makes two Caustic Blast attacks and uses Psychic Whip once.
Melee or Ranged Spell Attack: +14 to hit, reach 5 ft. or range 120 ft., one target. Hit: 21 (6d4 + 6) acid damage.
Tasha psychically lashes out at one creature she can see within 90 feet of herself. The target must make a DC 20 Intelligence saving throw. On a failed save, the target takes 21 (6d6) psychic damage and has the stunned condition until the start of Tasha's next turn. On a successful save, the target takes half as much damage only.
For 1 minute, Tasha gains a flying speed of 30 feet, is immune to poison damage and the poisoned condition, and has advantage on attack rolls against any creature that doesn't have all its hit points. These benefits end early if Tasha has the incapacitated condition or if she uses another bonus action to dismiss them.