13
5 (2d6 - 2)
walk 25 ft., climb 25 ft.
Stealth +5, Perception +1
darkvision 60 ft.
Common, Sylvan, Tasloi
1/4
The tasloi can take the Disengage or Hide action as a bonus action on each of its turns.
Tasloi can use their Dexterity score for attack and damage rolls with a javelin, just as if the javelin had the finesse property.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Ranged Weapon Attack: +3 to hit, range 5/15 ft., one Large or smaller creature. Hit: The target is restrained. A creature can use its action to make a DC 10 Strength check to free itself or another creature in a net, ending the effect on a success. Dealing 5 slashing damage to the net (AC 10) frees the target without harming it and destroys the net.
Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.