Tasloi Sniper

Small humanoid (goblinoid), Chaotic Evil

Armor Class

14

Hit Points

15 (6d6 - 6)

Speed

walk 25 ft., climb 25 ft.

Skills

Stealth +8

Senses

darkvision 60 ft.

Languages

Goblin, Sylvan, Tasloi

Challenge

1

Nimble Escape

The tasloi can take the Disengage or Hide action as a bonus action on each of its turns.

Javelin Expert

Tasloi can use their Dexterity score for attack and damage rolls with a javelin, just as if the javelin had the finesse property.

Actions

Blowgun

Ranged Weapon Attack: +6 to hit, range 25/100 ft., one target. Hit: 5 (1 + 4) piercing damage and 7 (2d6) poison damage. The target must succeed on a DC 9 Constitution saving throw or be poisoned for one hour.

Javelin

Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Shortsword

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.