Tem Temble

Small humanoid (kender), chaotic good

Armor Class

13 (leather armor)

Hit Points

11 (2d6 + 4)

Speed

walk 30 ft.

Saves

wis +4

Skills

insight +4, stealth +4, sleight of hand +4, medicine +4, perception +4

Languages

Common, Kenderspeak

Challenge

0

Proficiency Bonus

+2

Bonus Proficiencies

Tem is proficient with simple weapons and light armor.

Spellcasting

Tem's spellcasting ability is Wisdom (spell save DC 12, +4 to spell attacks). She has the following druid spells prepared: • At will: druidcraft, poison spray • 1st level (2 slots): healing word

Actions

Hoopak

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 40/160 ft., one target. Hit: 4 (1d4 + 2) piercing damage, or 4 (1d4 + 2) bludgeoning damage if Tem used the hoopak's sling to make a ranged attack.

Taunt

Tem launches an infuriating barrage of insults at a creature she can see within 60 feet of her. If the target can hear Tem, it must succeed on a DC 12 Wisdom saving throw or have disadvantage on attack rolls until the end of its next turn.

Elusive (Bonus Action)

Tem takes the Disengage or Hide action.