13
40 (9d8)
30 ft.
Deception +7, Insight +4, Perception +4, Performance +7, Persuasion +7
Common and three others
5
The temptress's innate spellcasting ability is Charisma (spell save DC 15). She can innately cast the following spells, requiring no components • At will: charm person, detect evil and good, minor illusion • 1/Day each: enthrall, hold person, hypnotic pattern, sleep, silence, suggestion
The temptress has advantage on saving throws against spells and other magical effects.
The temptress makes two attacks with her dagger.
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft. one target. Hit: 5 (1d4 + 3) piercing damage plus 9 (2d8) poison damage.
The temptress touches a willing creature or a creature charmed by it. The creature must make a DC 15 Wisdom saving throw or follow the temptress' orders. Each time the temptress or the temptress' companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts for 24 hours or until the temptress is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect.