12 (15 with mage armor)
99 (18d8 + 18)
30 ft.
wis +6, int +9
arcana +13, history +13
damage from spells; nonmagical bludgeoning, piercing, and slashing (from stoneskin)
any six languages
12
+4
Teremini has advantage on saving throws against spells and other magical effects.
Teremini is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). Teremini can cast disguise self and invisibility at will and has the following wizard spells prepared: • At will: disguise self, invisibility • Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp • 1st level (4 slots): detect magic, identify, mage armor*, magic missile • 2nd level (3 slots): detect thoughts, mirror image, misty step • 3rd level (3 slots): counterspell, fly, lightning bolt • 4th level (3 slots): banishment, fire shield, stoneskin* • 5th level (3 slots): cone of cold, scrying, wall of force • 6th level (1 slots): globe of invulnerability • 7th level (1 slots): teleport • 8th level (1 slots): mind blank* • 9th level (1 slots): time stop *Teremini casts these spells on itself before combat.
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.