21 (natural armor)
15 (2d8 + 6)
30 ft.
Perception +2
poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine.
charmed, exhausted, frightened, paralyzed, petrified, poisoned
darkvision 120 ft.
understands the languages of its creator but can't speak.
2
The terracotta soldier is immune to any spell or effect that would alter its form.
The terracotta soldier has advantage on saving throws against spells and other magical effects.
The terracotta soldier's weapon attacks are magical.
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
The terracotta soldier targets one or more creatures it can see within 10 feet of it. Each target must make a DC 14 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.