Tevor of the Spring Path

Small Humanoid (Luma), Neutral Good

Armor Class

14 (chain shirt)

Hit Points

22 (5d6 + 5)

Speed

walk 25 ft.

Skills

Athletics +4

Damage Resistances

Poison

Languages

Birdfolk, Druidic, can also understand Auran but can't speak it

Challenge

1/4

Proficiency Bonus

+2

Glide

When falling at least 10 feet, Tevor can spend a reaction to fly up to his speed in one direction as he descends. He lands in an unoccupied space at the end of his movement, and takes no falling damage. He cannot glide while carrying heavy objects, heavy weapons, or shields (though he can drop any held items as part of his reaction).

Wing Flap

As a bonus action, Tevor can use his powerful feathered arms to propel himself upward up to half his movement speed. He can use it in conjunction with a regular jump, but not while gliding.

Fated (Recharges after a Long Rest)

Tevor can choose to reroll any attack roll, skill check, or saving throw.

Resilience

Tevor rolls with advantage on saving throws against being poisoned.

Drop Attack

Tevor can make an attack during his glide. If he does, he deals an extra 4 (1d8) points of damage.

Actions

Spear

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage or 6 (1d8 + 2) piercing damage if used with both hands.

Tender Healing (Recharges after a Long Rest)

Tevor casts the cure wounds spell at 1st level. Wisdom is his spellcasting ability for this spell.