14 (chain shirt)
22 (5d6 + 5)
walk 25 ft.
Athletics +4
Poison
Birdfolk, Druidic, can also understand Auran but can't speak it
1/4
+2
When falling at least 10 feet, Tevor can spend a reaction to fly up to his speed in one direction as he descends. He lands in an unoccupied space at the end of his movement, and takes no falling damage. He cannot glide while carrying heavy objects, heavy weapons, or shields (though he can drop any held items as part of his reaction).
As a bonus action, Tevor can use his powerful feathered arms to propel himself upward up to half his movement speed. He can use it in conjunction with a regular jump, but not while gliding.
Tevor can choose to reroll any attack roll, skill check, or saving throw.
Tevor rolls with advantage on saving throws against being poisoned.
Tevor can make an attack during his glide. If he does, he deals an extra 4 (1d8) points of damage.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage or 6 (1d8 + 2) piercing damage if used with both hands.
Tevor casts the cure wounds spell at 1st level. Wisdom is his spellcasting ability for this spell.