14 (hide armor)
32 (5d8 + 10)
walk 30 ft., swim 30 ft.
str +6, con +4
athletics +6, perception +5, survival +5
Cold
Aquan, Common
1
+2
The hunter can hold its breath for up to 10 minutes.
The hunter has advantage on an attack roll against a creature if at least one of the hunter's allies is within 5 feet of the creature and the ally isn't incapacitated.
The hunter makes one Bone Harpoon attack and one Tusk attack.
Melee or Ranged Weapon Attack: +6 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 8 (1d8 + 4) piercing damage. Hit or Miss: The harpoon returns to the hunter's hand.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage.