12 (15 with mage armor)
27 (5d8+5)
walk 30 ft.
Arcana +4
Common, Thayan
2
Within the Doomvault, the apprentice has advantage on saving throws against being charmed or frightened.
The apprentice is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). It has the following wizard spells prepared: • Cantrips (at will): fire bolt, mage hand, prestidigitation, shocking grasp • 1st level (4 slots): burning hands, detect magic, mage armor, shield • 2nd level (3 slots): blur, scorching ray
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.