16 (chain shirt, shield)
52 (8d8+16)
walk 30 ft.
Perception +2
Common, Thayan
2
Within the Doomvault, the warrior has advantage on saving throws against being charmed or frightened.
The warrior has advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 feet of the creature and the ally isn't incapacitated.
The warrior makes two melee attacks.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.