14 (hide) in humanoid form, 15 (natural armor) in bear form
133 (14d8 + 70)
30 ft., (40 ft., climb 40 ft. in bear form)
Athletics +8, Animal Handling +7, Perception +7, Survival +7
Common, Primordial (can't speak in bear form)
7
Any beasts that spend at least a week in his company have their Intelligence and Wisdom scores raised to a minimum of 10.
The Beastmaster has advantage on saving throws against being frightened.
The Beastmaster has advantage on Wisdom (Perception) checks that rely on hearing, sight, and smell.
At the start of his turn, the Beastmaster can gain advantage on all melee weapon attack rolls, during that turn, but attack rolls against him have advantage until the start of his next turn.
The Beastmaster can use his action to polymorph into a Large bear, or back to his true form, which is humanoid. His statistics are the same in each form. Any equipment he is wearing or carrying isn't transformed. He reverts to his true form if he dies.
The Beastmaster can communicate with beasts as if they shared a language.
The Beastmaster makes two attacks, only one of which can be a bite attack.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage.
The Beastmaster can summon 1d4 brown bears. They arrive in 1d4 turns and obey the Beastmaster's commands.