The Beastmaster

Medium humanoid (human, shapechanger), chaotic neutral

Armor Class

14 (hide) in humanoid form, 15 (natural armor) in bear form

Hit Points

133 (14d8 + 70)

Speed

30 ft., (40 ft., climb 40 ft. in bear form)

Skills

Athletics +8, Animal Handling +7, Perception +7, Survival +7

Languages

Common, Primordial (can't speak in bear form)

Challenge

7

Animal Awareness

Any beasts that spend at least a week in his company have their Intelligence and Wisdom scores raised to a minimum of 10.

Brave

The Beastmaster has advantage on saving throws against being frightened.

Keen Hearing, Sight, and Smell

The Beastmaster has advantage on Wisdom (Perception) checks that rely on hearing, sight, and smell.

Reckless

At the start of his turn, the Beastmaster can gain advantage on all melee weapon attack rolls, during that turn, but attack rolls against him have advantage until the start of his next turn.

Shapechange

The Beastmaster can use his action to polymorph into a Large bear, or back to his true form, which is humanoid. His statistics are the same in each form. Any equipment he is wearing or carrying isn't transformed. He reverts to his true form if he dies.

Speak with Beasts

The Beastmaster can communicate with beasts as if they shared a language.

Actions

Multiattack

The Beastmaster makes two attacks, only one of which can be a bite attack.

Bite (Bear Form Only)

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage.

Claw (Bear Form Only)

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Quarterstaff

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage.

Summon Bears (1/Day)

The Beastmaster can summon 1d4 brown bears. They arrive in 1d4 turns and obey the Beastmaster's commands.