The Crocodile Queen

Medium humanoid (human, shapechanger), neutral evil

Armor Class

12 (16 with barkskin)

Hit Points

82 (11d8 + 33)

Speed

30 ft.

Skills

Insight +8, Perception +8, Survival +8

Languages

Common, Druidic, Sylvan, Draconic

Challenge

7

Magic Resistance

The Crocodile Queen has advantage on saving throws against spells and other magical effects.

Speak with Plants and Animals

The Crocodile Queen can speak with plants and animals as if they shared a language.

Spellcasting

The Crocodile Queen is a 9th-level druid. Her spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). The queen can cast the following spells: • Cantrips (at will): druidcraft, poison spray, thorn whip • 1st level (4 slots): entangle, fog cloud, speak with animals, thunderwave • 2nd level (3 slots): barkskin, darkvision, spike growth • 3rd level (3 slots): call lightning, plant growth, speak with plants • 4th level (3 slots): blight, giant insect, grasping vine • 5th level (1 slot): scrying

Shapechanger

The Crocodile Queen can use a bonus action to shapechange into a giant crocodile for up to 1 hour or back into her human form. Any equipment she is wearing or carrying is transformed. She reverts to her true form if she dies.

Actions

Poisoned Staff

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 10 (3d6) poison damage.