10 (13 with mage armor
54 (12d8)
30 ft.
Int +7, Wis +6
Arcana +7, History +7, Insight +6, Perception +6
Common and three others
5
The sage has advantage on saving throws against spells and other magical effects.
The sage has advantage on Intelligence (History) checks that deal with research.
The sage is a 7th-level wizard. His spellcasting ability is Intelligence (spell save DC 15). The sage has the following wizard spells prepared • Cantrips (at will): light, mage hand, message, prestidigitation • 1st level (4 slots): detect magic, find familiar, identify, illusory script, mage armor • 2nd level (3 slots): detect thoughts, locate object, suggestion • 3rd level (3 slots): hypnotic pattern, sending, tongues • 4th level (1 slot): arcane eye
The sage has a toad familiar
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage.
The sage blows smoke from his pipe as he tells a story. Smoky images from the story take hold of anyone within 30 ft. Those creatures in this area must make a DC 15 Wisdom saving throw or be restrained. The targets become entranced by the smoky images of characters and places in the story.
The sage begins to drone on and on about random topics. All creatures within 30 ft. must make a DC 15 Wisdom saving throw or fall asleep for 1d4 hours. If the target takes any damage, the effect ends. Another creature can use an action to wake the sleeping target.