The Evil Doll

Tiny construct, chaotic evil

Armor Class

14

Hit Points

119 (14d10+42)

Speed

20 ft.

Damage Resistances

piercing and slashing from nonmagical weapons

Damage Vulnerabilities

fire

Damage Immunities

poison

Condition Immunities

charmed, exhaustion, frightened, paralyzed, poisoned, unconscious

Senses

darkvision 60 ft.

Languages

Common

Challenge

4

False Appearance

While the Evil Doll remains motionless, it is indistinguishable from an ordinary, inanimate children's doll.

Frightening Lullaby

Once per day, the Evil Doll can use a bonus action to sing a creepy children's lullaby. All creatures within a 30 ft. radius that can hear it must succeed a DC 15 Wisdom saving throw. On a failed saving throw the creature will become frightened and must succeed on another DC 15 Wisdom saving throw to break the enchantment at the end of their next turn. On a second failed save, the creature will become paralyzed, and can attempt a DC 15 Wisdom saving throw on each turn. Once it has succeeded a saving throw, the creature will no longer be paralyzed.

Shadow Blend (Recharge 5-6)

As a bonus action, the Evil Doll can disappear to the evil places that lurk in the shadows. Use this feature as an escape mechanism.

Actions

Multiattack

The evil doll makes two attacks: one with its knife and one with its claw.

Claw

Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit 7 (1d6 + 4) slashing damage.

Knife

Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit 11 (2d6 + 4) piercing damage.