12
31 (7d8)
30 ft.
Deception +4, Intimidation +4, Persuasion +4
darkvision 60 ft.
Common, Sylvan
2
The Faultless have advantage on saving throws against being charmed or frightened.
The Faultless make two attacks.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
The Faultless can spend an action and brag about their virtues. They have advantage on their attacks, but disadvantage on all other rolls until the end of their next turn.