The General

Small humanoid (halfling), lawful evil

Armor Class

17 (studded leather)

Hit Points

90 (12d6 + 48)

Speed

25 ft.

Skills

Insight +6, Intimidation +8, Perception +6, Persuasion +8, Stealth +8, Survival +6

Damage Resistances

fire

Senses

darkvision 60 ft.

Languages

Halfling, Sylvan, Elvish, Infernal

Challenge

7

Brave

The General has advantage on saving throws against being frightened.

Devil's Sight

Magical darkness doesn't impede his darkvision.

Halfling's Nimbleness

The General can move through the space of any creature that is larger.

Lucky

The General can reroll any 1s once on attack rolls, checks, or saving throws.

Actions

Multiattack

The General makes two attacks.

Hellblade

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 9 (2d8) fire damage. The target must also succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the fire damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.