The Hood

Tiny undead, unaligned

Armor Class

12

Hit Points

27 (6d8)

Speed

0 ft.

Saves

Wis +5, Cha +5

Skills

Deception +5, Perception +5, Persuasion +5

Damage Resistances

necrotic

Damage Immunities

cold, radiant

Condition Immunities

charmed, paralyzed, prone

Senses

darkvision 60 ft.

Languages

Abyssal, Common

Challenge

6

False Appearance

While it remains motionless, The Hood is indistinguishable from a normal red hooded cloak.

Symbiosis

The wearer of The Hood becomes involved in a symbiotic relationship with it. All The Hood's statistics replace those of the wearer unless they are inferior. This includes hit points.

Actions

Hooded Charming

As an action, the fiendish will of The Hood exerts its will on another. The victim, who must be touching the cloak, must succeed on a DC 15 Wisdom saving throw; failure results in The Hood taking full control of the target. A successful save means the target is immune to the Hooded Charming for the next 24 hours. If the attempted possession fails, the target can make a DC 15 Wisdom (Insight) or (Perception) check. Only on a success does the target know or realize that The Hood attempted a possession.