The Shadow

Medium humanoid (human), lawful evil

Armor Class

20 (+2 studded leather)

Hit Points

104 (16d8 + 32)

Speed

30 ft.

Saves

Dex +10, Int +8, Cha +8

Skills

Acrobatics +10, Deception +8, Perception +7, Persuasion +8, Sleight of Hand +10, Stealth +10

Languages

Common, thieves' cant, and two others

Challenge

11

Cunning Action

On each of his turns, the Shadow can use a bonus action to take the Dash, Disengage, or Hide action.

Evasion

If the Shadow is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, the Shadow instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.

Fast Hands

The Shadow can use a bonus action granted by the Cunning Action to make a Dexterity (Sleight of Hand) check, use his thieves' tools to disarm a trap or open a lock, or take the Use an Object action.

Second-Story Work

Climbing no longer costs the Shadow extra movement. When making a running jump, the distance he covers increases by 6 feet.

Sneak Attack (1/Turn)

The Shadow deals an extra 28 (8d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the Shadow that isn't incapacitated and the Shadow doesn't have disadvantage on the attack roll.

Supreme Sneak

The Shadow has advantage on a Dexterity (Stealth) check if he moves no more than half his speed on the same turn.

Actions

Multiattack

The Shadow makes two attacks.

+2 Shortsword

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 11 (1d6 + 8) piercing damage plus 17 (5d6) poison damage.