14
121 (22d8 + 22)
30 ft.
Deception +7, Intimidation +7, Investigation +7, Persuasion +7
charmed, frightened
Common and two others
8
If anyone hits the governor with a melee attack, they take 4 (1d8) cold damage.
In the latter part of the day the governor makes her saving throws with disadvantage.
The governor makes two melee attacks.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) slashing damage plus 9 (2d8) cold damage.
The governor barks out orders and attempts to bully any creatures within 30 ft. Any creatures in the area must make a successful DC 15 Wisdom saving throw or be frightened for 1 minute. Creatures can repeat the saving throw at the end of each of their turns. If the creature succeeds on their saving throw, they're immune to her bullying for the next 24 hours.