21 (natural armor)
518 (28d20 + 224)
0 ft., swim 60 ft.
Str +18, Dex +13, Con +16, Wis +10
Athletics +18, Perception +10
cold, fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks
charmed, deafened, exhaustion, frightened, paralyzed, poisoned
truesight 120 ft.
Terran
26
If the Waugan fails a saving throw, it can choose to succeed instead.
The Waugan's weapon attacks are magical.
The Waugan does double damage to objects and structures.
As a bonus action when the Waugan is underwater, it can cause all water within 90 feet of it to be difficult terrain for other creatures until the start of its next turn.
The Waugan can breathe only underwater.
The Waugan makes one bite attack and two fist attacks.
Melee Weapon Attack: +18 to hit, reach 5 ft., one target. Hit: 32 (5d8 + 10) piercing damage.
Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 23 (3d8 + 10) bludgeoning damage.
The Waugan creates waves and sends them out in a 90-foot cone. Any creatures in the area must make a DC 21 Constitution saving throw or take 42 (12d6) bludgeoning damage, half as much damage on a save.
The Waugan can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Waugan regains spent legendary actions at the start of its turn.
Detect. The Waugan makes a Wisdom (Percep- tion) check.
The Waugan shoots out of jet of ink from its mouth in a 120 ft. line, 5 feet wide. Any creatures in range must make a DC 21 Dexterity saving throw or take 35 (10d6) bludgeoning damage. In addition, the target is blinded until the end of its next turn.
Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 23 (3d8 + 10) bludgeoning damage.