Theran Chimera

Large monstrosity, Unaligned

Armor Class

15 (natural armor)

Hit Points

95 (10d10+40)

Speed

walk 30 ft., fly 60 ft.

Saves

Con +7, Wis +5

Skills

Perception +5

Senses

darkvision 60 ft.

Languages

understands Draconic but can't speak

Challenge

7

Spell Turning

The chimera has advantage on a saving throw against any spell that targets only the chimera (not an area). If the chimera's saving throw is successful and the spell is of 4th level or lower, the spell has no effect on the chimera and instead targets the caster.

Actions

Multiattack

The chimera makes three attacks: one with its claws, one with its head, and one with its tail. When its breath weapon is available, it can use the breath in place of its head or its claws.

Claws

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Head

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) piercing damage.

Tail

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Breath Weapon (Recharge 5-6)

The chimera exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 32 (5d12) fire damage on a failed save, or half as much damage on a successful one.