Therzt

Medium humanoid (elf), Any alignment

Armor Class

10

Hit Points

4 (1d8)

Speed

walk 30 ft.

Skills

Perception +1

Senses

darkvision 120 ft.

Languages

any one language (usually Common), Elvish

Challenge

0

Fey Ancestry

Therzt has advantage on saving throws against being charmed, and magic can't put Therzt to sleep.

Sunlight Sensitivity

While in sunlight, Therzt has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Innate Spellcasting

Therzt's innate spellcasting ability is Charisma (spell save DC 9). Therzt can innately cast the following spells, requiring no material components: • At will: dancing lights • 1/Day each: darkness, faerie fire

Actions

Club

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.