Thorny Vegepygmy

Medium plant, typically neutral

Armor Class

14 (natural armor)

Hit Points

27 (5d8 + 5)

Speed

walk 30 ft.

Skills

Perception +4, Stealth +3

Damage Resistances

lightning, piercing

Senses

darkvision 60 ft.

Languages

Challenge

1

Proficiency Bonus

+2

Plant Camouflage

The thorny has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring vegetation.

Regeneration

The thorny regains 5 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn't function at the start of the thorny's next turn. The thorny dies only if it starts its turn with 0 hit points and doesn't regenerate.

Thorny Body

At the start of its turn, the thorny deals 2 (1d4) piercing damage to any creature grappling it.

Actions

Bite

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 1) piercing damage.