12 (natural armor)
93 (11d10+33)
walk 30 ft., swim 50 ft.
Str +7, Con +6
Athletics +7, Stealth +3
6
Thousand Teeth can hold its breath for 30 minutes.
If Thousand Teeth fails a saving throw, it can choose to succeed instead.
Thousand Teeth makes two attacks: one with its bite and one with its tail.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Thousand can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Thousand regains spent legendary actions at the start of its turn.
Thousand Teeth makes a Wisdom (Perception) check.
Thousand Teeth moves up to half its speed.
Thousand Teeth makes a bite attack.