Thousand Teeth

Large monstrosity, Neutral Evil

Armor Class

12 (natural armor)

Hit Points

93 (11d10+33)

Speed

walk 30 ft., swim 50 ft.

Saves

Str +7, Con +6

Skills

Athletics +7, Stealth +3

Challenge

6

Hold Breath

Thousand Teeth can hold its breath for 30 minutes.

Legendary Resistance (2/Day)

If Thousand Teeth fails a saving throw, it can choose to succeed instead.

Actions

Multiattack

Thousand Teeth makes two attacks: one with its bite and one with its tail.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Tail

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Legendary actions

Legendary Actions (3/Turn)

Thousand can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Thousand regains spent legendary actions at the start of its turn.

Detect

Thousand Teeth makes a Wisdom (Perception) check.

Lunge

Thousand Teeth moves up to half its speed.

Bite (Costs 2 Actions)

Thousand Teeth makes a bite attack.