16 (natural armor)
127 (15d10+45)
walk 40 ft., swim 30 ft.
Dex +7, Wis +3
Perception +3
poison
blindsight 10 ft.
5
The three-headed cobra gets two extra reactions that can be used only for opportunity attacks.
The cobra has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
While the three-headed cobra sleeps, at least one of its heads is awake.
The three-headed cobra makes three bite attacks.
Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 7 (1d6 + 4) piercing damage and the target must make a DC 15 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one.