15 (natural armor)
99 (18d8 + 18)
walk 30 ft.
survival +6, stealth +5, perception +6
darkvision 60 ft.
telepathy 60 ft., Thri-kreen
5
+3
The thri-kreen casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability: • At will: levitate (self only), mage hand (the hand is invisible) • 1/Day each: freedom of movement (self only), invisibility (self only)
The thri-kreen makes two Gythka attacks or four Psychic Bolt attacks.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 1) slashing damage.
Ranged Spell Attack: +6 to hit, range 60 ft., one creature. Hit: 6 (1d6 + 3) psychic damage.
The thri-kreen targets one creature it can see within 30 feet of itself. The target must make a DC 14 Constitution saving throw, taking 32 (5d12) necrotic damage on a failed save, or half as much damage on a successful one. The thri-kreen regains hit points equal to the damage dealt.
The thri-kreen changes the color of its carapace to match the color and texture of its surroundings, gaining advantage on Dexterity (Stealth) checks it makes to hide in those surroundings.