Thug

Medium humanoid (any race), Any Non-Good Alignment

Armor Class

11 (leather armor)

Hit Points

32 (5d8+10)

Speed

walk 30 ft.

Skills

Intimidation +2

Languages

any one language (usually Common)

Challenge

1/2

Pack Tactics

The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack

The thug makes two melee attacks.

Mace

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Heavy Crossbow

Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.