Thug Boss

Medium humanoid (any race), any evil alignment

Armor Class

13 (studded leather)

Hit Points

52 (7d8 + 21)

Speed

30 ft.

Skills

Intimidation +3, Perception +3, Survival +3

Languages

Common

Challenge

2

Brave

The thug has advantage on saving throws against being frightened.

Pack Tactics

The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack

The thug boss makes two melee attacks.

Morningstar

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Hook

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage.