13 (studded leather)
52 (7d8 + 21)
30 ft.
Intimidation +3, Perception +3, Survival +3
Common
2
The thug has advantage on saving throws against being frightened.
The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated.
The thug boss makes two melee attacks.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage.