Thunder Paw

Large monstrosity, chaotic evil

Armor Class

15 (natural armor)

Hit Points

68 (8d10 + 24)

Speed

50 ft.

Skills

Acrobatics +6, Athletics +7, Perception +6, Stealth +6

Damage Immunities

poison, thunder

Condition Immunities

poisoned

Senses

darkvision 60 ft.

Languages

-

Challenge

4

Brave

The thunder paw has advantage on saving throws against being frightened.

Pounce

If the thunder paw moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the thunder paw can make one bite attack against it as a bonus action.

Stone Camouflage

The thunder paw has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Multiattack

—The thunder paw makes one bite attack and one claws attack.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Claws

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Thunder Growl (Recharge 2-3)

The thunder paw lets out a loud, low growl. Every creature within 30 ft. must make a successful DC 14 Constitution saving throw or take 10 (3d6) thunder damage.