Timeless Chronomancer

Medium humanoid construct, neutral

Armor Class

18 (natural armor)

Hit Points

150 (20d8+60)

Speed

30 ft.

Saves

Int + 1 0, Wis +7

Skills

Arcane +15, History +15

Damage Immunities

poison

Condition Immunities

exhaustion, paralyzed, petrified, poisoned

Senses

darkvision 60 ft.

Languages

all

Challenge

14

Magic Resistance

The chronomancer has advantage on saving throws against spells and other magical effects.

Spellcasting

The chronomancer is a 20th-level spellcaster. Its spellcasting ability is Intelligence (save DC 18, +10 to hit with spell attacks). The chronomancer has the following wizard spells prepared: • Cantrips (at will): blade ward, mage hand, ray of frost, prestidigitation • 1st level (4 slots): detect magic, expeditious retreat, magic missile, shield • 2nd level (3 slots): hold person, misty step • 3rd level (3 slots): blink, haste, slow • 4th level (3 slots): banishment, dimension door • 5th level (3 slots): cone of cold, wall of force • 6th level (1 slots): globe of invulnerability • 7th level (1 slots): teleport • 8th level (1 slots): maze • 9th level (1 slots): time stop

Stretch Time (Recharge 5-6)

The chronomancer can take one additional action on its turn.

Actions

Expose Paradox (Recharge 5-6)

The chronomancer choses one creature it can see within 60 feet of it, revealing to it a paradox in the space-time continuum. The target must make a DC 18 Wisdom saving throw, taking 42 (12d6) psychic damage on a failed save, or half as much damage on a successful one.