18 (natural armor)
27 (6d6 + 6)
walk 25 ft.
poison, psychic
blindsight 60 ft. (blind beyond this radius)
1
+2
The tin soldier is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the tin soldier must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
While the tin soldier remains motionless, it is indistinguishable from a normal suit of armor.
The tin soldier makes two melee attacks.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.