Toadman

Medium fey, chaotic evil

Armor Class

15 (studded leather)

Hit Points

52 (8d8 + 16)

Speed

30 ft., swim 40 ft.

Skills

Perception +6, Stealth +6

Damage Immunities

necrotic, poison

Condition Immunities

charmed, paralyzed, poisoned

Senses

darkvision 60 ft.

Languages

Sylvan

Challenge

6

Amphibious

The toadman can breathe air and water.

Innate Spellcasting

The toadman's innate spellcasting ability is Wisdom (spell save DC 15, +6 to hit with spell attacks). The toadman can innately cast the following spells, requiring no components. • At will: druidcraft, thorn whip • 2/Day: entangle, fog cloud, poison spray, speak with animals • 1/Day: animal messenger, feign death, pass without trace, plant growth, speak with plants, spike growth

Leap

The toadman can make a 10 ft. horizontal jump.

Magic Resistance

The toadman has advantage on saving throws against spells and other magical effects.

Speak with Frogs and Toads

The toadman can speak with frogs and toads.

Swamp Camouflage

The toadman has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.

Actions

Multiattack

The toadman makes two attacks, one with his sword and one with his tongue.

Swamp Sword

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage plus 24 (7d6) poison damage, DC 15 Constitution saving throw.

Twisted Tongue

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.