Toadstool Fool

Medium fey, chaotic neutral

Armor Class

13

Hit Points

44 (8d8 + 8)

Speed

30 ft.

Skills

Perception +4, Stealth +5

Senses

darkvision 60 ft.

Languages

Undercommon

Challenge

2

Innate Spellcasting

The toadstool fool's innate spellcasting ability is Charisma (spell save DC 14). The fool can innately cast the following spells, requiring no components. • At will: dancing lights, vicious mockery • 1/Day: darkness, faerie fire, fog cloud, suggestion

Sunlight Sensitivity

While in sunlight, the fool has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Fool's Tool

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage plus 2 (1d4) psychic damage.

Throws Shade (1/Day)

The toadstool fool can create a 10-foot sphere of magical darkness within 30 feet of it. Any creature in the darkness must succeed on a DC 14 Constitution saving throw or become paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The sphere doesn't affect the toadstool fool.