13 (chain shirt)
27 (5d8 + 5)
walk 25 ft.
persuasion +3, medicine +7, religion +5
poison
darkvision 60 ft.
any two languages, Dwarvish
2
+2
As a bonus action, Tonalli can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If Tonalli expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
Tonalli has advantage on saving throws against poison, and has resistance against poison damage.
Tonalli is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). Tonalli has the following cleric spells prepared: • Cantrips (at will): light, sacred flame, thaumaturgy • 1st level (4 slots): cure wounds, guiding bolt, sanctuary • 2nd level (3 slots): lesser restoration, spiritual weapon • 3rd level (2 slots): dispel magic, spirit guardians
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.