15 (natural armor)
45 (7d8+14)
walk 50 ft.
Perception +5
cold
darkvision 60 ft.
understands Infernal but can't speak it
3
Tooth-N-Claw has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Tooth-N-Claw has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and the ally isn't incapacitated.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) cold damage.
Tooth-N-Claw exhales an icy blast in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) cold damage on a failed save, or half as much damage on a successful one.