Tooth-N-Claw

Medium fiend, Lawful Evil

Armor Class

15 (natural armor)

Hit Points

45 (7d8+14)

Speed

walk 50 ft.

Skills

Perception +5

Damage Immunities

cold

Senses

darkvision 60 ft.

Languages

understands Infernal but can't speak it

Challenge

3

Keen Hearing and Smell

Tooth-N-Claw has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics

Tooth-N-Claw has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) cold damage.

Freezing Breath (Recharge 5-6)

Tooth-N-Claw exhales an icy blast in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) cold damage on a failed save, or half as much damage on a successful one.