Tower Dragon

Large dragon, Lawful Good

Armor Class

18 (natural armor)

Hit Points

142 (15d10 + 60)

Speed

walk 40 ft., fly 80 ft., swim 40 ft.

Saves

dex +3, con +7, wis +4, cha +6

Skills

insight +4, perception +7, stealth +3

Damage Resistances

Poison, Psychic, Bludgeoning, Piercing or Slashing damage from nonmagical attacks that aren't adamantine

Damage Immunities

Lightning

Condition Immunities

Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned

Senses

blindsight 30 ft., darkvision 120 ft., truesight 120 ft.

Languages

Common, Draconic

Challenge

10

Proficiency Bonus

+4

Amphibious

The dragon can breathe air and water.

Constructed Nature

The dragon doesn't require air, food, drink, or sleep.

False Appearance

While the dragon remains motionless, it is indistinguishable from an inanimate bronze statue.

Faultless Tracker

The creature(s) that caused the dragon to animate becomes its quarry. The dragon knows the direction and distance to its quarry as long the quarry remains within Drakkenheim or until the dragon is destroyed.

Immutable Form

The dragon is immune to any spell or effect that would alter its form.

Magic Resistance

The dragon has advantage on saving throws against spells and other magical effects.

Magic Weapons

The dragon's weapon attacks are magical.

Rejuvenation

If the tower dragon is destroyed, it regains all its hit points in 1 hour unless a disintegrate spell is cast on its remains.

Actions

Multiattack

The dragon makes three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.

Claw

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Breath Weapons (Recharge 5-6)

The dragon uses one of the following breath weapons. Lightning Breath: The dragon exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one. Repulsion Breath: The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 15 Strength saving throw. On a failed save, the creature is pushed 40 feet away from the dragon.