Tower Sage

Medium humanoid, any alignment

Armor Class

10 (13 with mage armor)

Hit Points

22 (5d8)

Speed

30 ft.

Skills

insight +4, arcana +5, history +5

Languages

Common plus any three languages

Challenge

1

Proficiency Bonus

+2

Actions

Multiattack

The tower sage makes two Arcane Burst attacks and can use Starry Radiance if available.

Arcane Burst

Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 120 ft., one target. Hit: 8 (1d10 + 3) radiant damage.

Spellcasting

The tower sage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13): • At will: Dancing Lights, Mage Hand, Prestidigitation • 1/Day each: Arcane Lock, Burning Hands, Comprehend Languages, Detect Magic, Levitate, Mage Armor

Starry Radiance (Recharge 5-6)

Dazzling light bursts from the tower sage's fingertips in a 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or have the blinded condition until the end of the tower sage's next turn.