10 (13 with mage armor)
22 (5d8)
30 ft.
insight +4, arcana +5, history +5
Common plus any three languages
1
+2
The tower sage makes two Arcane Burst attacks and can use Starry Radiance if available.
Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 120 ft., one target. Hit: 8 (1d10 + 3) radiant damage.
The tower sage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13): • At will: Dancing Lights, Mage Hand, Prestidigitation • 1/Day each: Arcane Lock, Burning Hands, Comprehend Languages, Detect Magic, Levitate, Mage Armor
Dazzling light bursts from the tower sage's fingertips in a 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or have the blinded condition until the end of the tower sage's next turn.